Timeline for How do I "parent" objects?
Current License: CC BY-SA 4.0
18 events
when toggle format | what | by | license | comment | |
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Jun 30, 2021 at 3:21 | history | edited | Allen Simpson | CC BY-SA 4.0 |
added 332 characters in body
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Jun 10, 2020 at 12:57 | history | edited | CommunityBot |
Commonmark migration
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Jul 11, 2018 at 10:28 | comment | added | Miracles Happen | Anson Savage, in Keep Transform the object will retain the exact same location you arranged the object in the 3d view. | |
Feb 6, 2018 at 9:25 | history | edited | Haunt_House | CC BY-SA 3.0 |
2 typos
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Feb 3, 2018 at 17:47 | history | edited | David | CC BY-SA 3.0 |
fix the manual links, again
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Jul 25, 2017 at 22:26 | comment | added | Anson Savage | Very nice! For the 3D view, what is the difference between "Object" and "Object (Keep transform)"? | |
Apr 13, 2017 at 12:57 | history | edited | CommunityBot |
replaced http://blender.stackexchange.com/ with https://blender.stackexchange.com/
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Dec 28, 2016 at 0:11 | history | bounty ended | X-27 is done with the network | ||
Nov 15, 2016 at 13:19 | history | edited | David | CC BY-SA 3.0 |
added 51 characters in body
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Nov 15, 2016 at 10:25 | history | edited | batFINGER | CC BY-SA 3.0 |
Added parent_matrix_inverse.
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Oct 29, 2015 at 0:26 | history | edited | David | CC BY-SA 3.0 |
wiki to manual links
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Jul 27, 2015 at 2:01 | history | edited | David | CC BY-SA 3.0 |
added 42 characters in body
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Jul 22, 2015 at 2:08 | history | edited | David | CC BY-SA 3.0 |
added Child Of Constraint and Parent Actuator
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Apr 11, 2015 at 16:38 | vote | accept | David | ||
Feb 22, 2015 at 1:03 | history | edited | David | CC BY-SA 3.0 |
added 14 characters in body
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Feb 22, 2015 at 0:59 | history | edited | GiantCowFilms | CC BY-SA 3.0 |
deleted 10 characters in body
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Feb 22, 2015 at 0:31 | comment | added | J Sargent | Good comprehensive list to re-direct people to. | |
Feb 22, 2015 at 0:28 | history | answered | David | CC BY-SA 3.0 |