Description

  • Create your own single player roguelike deck-building card game with a few easy steps.

 

  • You can go fast with ready to use mechanics and assets, or you can add your own mechanics and assets easily.


  • This template is suitable for new learners, game designers, artists and game jammers. It can also provide a good starting point to develop bigger projects, so experienced developers also can use this template as a basis.


 

Documentation

Discord

Github

AssetStore

Features

  • Easy to use card editor and create new contents
  • Scriptable object based architecture
  • Ready to use basic assets
  • Open source


Contributing

If you want to contribute this project with your scripts or assets, you can create merge request on Github repository or reach me via Discord, E-mail or Linkedin. 

Changelog

v2.1.0

New features

  • Exhaust action and card property added
  • Exhaust pile added

Changes

  • Encounter enemy type is changed to EnemyCharacterData (from EnemyBase prefab)
  • Some editor changes to adapt exhaust
  • Some minor changes over card scripts (For more details, you can look github commits)
  • Documentation updated

Bug fix

  • Enemy intenion image scale adjusted
  • Overlapping rarity images fixed
  • UIHelper methods encapsulated with Unity_Editor tags to fix some build issues


V2.0.0

New features

  • Rarity system added
  • Background profiles added (You can change its content from BG_Profile prefabs and choose profile on encounter data for combat)
  • New status Stun added (For now only Player can use but easy to convert it to Enemies)
  • EditorUIHelper class added
  • CoreLoader added
  • Enemy action randomizer added

Changes

  • Default Unity version changed to 2020.3.34f1 from 2020.3.23f1
  • Some unused codes removed
  • Unused gameplay data settings removed
  • Reward system changed (Now you can edit them individually with scriptable objects)
  • Card3D and CardUI prefabs synced with CardCanvas prefab
  • NueCore scene is not starter scene anymore. You can start with any scenes that has a coreloader (Of course if you want to play correctly, you should start in order)
  • Scene names and order in build settings changed
  • Some minor refactorings
  • 3D card reward option removed

Bug fix

  • Status system applying count fixed
  • Card Editor typing bug fixed
  • NueCore scene dependency error removed with CoreLoader
StatusReleased
CategoryTool
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorArefnue
GenreCard Game
Made withUnity
TagsDeck Building, Roguelike, Singleplayer, slay-the-spire, Project template

Download

Download NowName your own price

Click download now to get access to the following files:

Nue Deck V2.1.0.unitypackage 1 MB

Comments

Log in with itch.io to leave a comment.

Amazing! Haven't looked at the code but it's working well, with documentation and all!  (and free!)

Do you plan to transform it into a paid asset in the future?

(1 edit)

Thank you, I actually do with new features exclusive to paid version. I always keep Nue Deck free and if i release paid version i also update NueDeck. For now, can't give a deadline for that but i am currently working on.

Too much copy of slay the spire