Red Stranding
Slay gun foxes, build ladders, and avoid the night! Forge your path down to grandma's house with the help of strangers.
CHROME USERS:
Some versions of Chrome have issues playing the music. If this happens to you, please use Firefox or download the native version of the game.
INTRO:
Join little red riding hood as she attempts to visit her grandmother deep in the forest. Many enemies and obstacles block the way, meaning that Red needs to create a path in order to make it deeper and deeper as the days go by. Luckily you can receive help from other players in a “strand-like” way, meaning that paths and structures placed by other players can appear in your world, just like how your structures can appear in future or current players’. Make sure not to stay out too long to avoid the knife wolves and enjoy getting deeper and deeper into the forest until you make it to the end.
INSTRUCTIONS:
- Arrow keys or WASD to move
- SPACE, X, or left click to attack in your current direction
- Z, F, or Y to place or interact with currently equipped structure
- C or E to cycle currently selected structure
- Shift to run
ITEMS:
Torch - Creates light. Needs to be applied multiple times for fuel.
Berry bush - Needs to be cared for multiple times to grow. Berries heal you.
Ladder - Use to scale down cliffs.
Most items replenish each time you sleep, but Ladders need to be crafted from sticks which are obtained from rare stick bushes.
DAY/NIGHT CYCLE:
The knife wolves come out at night! Sleep in your cabin to heal and start the next day.
WINNING THE GAME
Get to grandma’s house! Unfortunately we didn’t have time to implement an actual win state, so if you find grandma’s house at the bottom of the map, consider that winning.
TIPS:
Chop down stick bushes to gain ladders, ladders can be placed on cliffs.
Other player structures and paths appear in the morning, so don't forget to sleep if you're stuck.
Getting to grandma's house requires help from others, so be on the lookout for any already-placed ladders.
torches and bushes get replenished every morning, but ladders do not.
PRIVACY NOTE:
This game records your in-game actions and sends them to a server, and that data will be sent to other players. No uniquely identifiable information is ever sent to other players, but a unique ID will be assigned to you for the server to keep track of you.
CREDITS
- @Alchemical - Code, design, artwork, music and sfx
- @WiredOverload - Code, design, artwork
- @xxAtrain223 - Server code and hosting, design
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux |
Authors | Alchemical Apples, WiredOverload, xxAtrain223 |
Genre | Adventure |
Made with | Pyxel Edit, Paint.net, Bosca Ceoil, Godot, Aseprite, ChipTone |
Tags | Ludum Dare 48, strand-like |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Links | Ludum Dare |
Download
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Comments
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Excellent game, I liked the principle, even if it is sometimes a little complicated to implement.
The graphics are very good and the music too, the online play mode is also very interesting.
Congratulations !
Excellent jeu, j'ai bien aimé le principe, même s'il est parfois un peu compliqué à mettre en oeuvre.Les graphismes sont très bien et la musique aussi, le mode de jeu en ligne est également très intéressant.
Félicitations !
Thank you!